As more and more players prepare to take on The War Within's first raid, some are finding it difficult to progress. Some boss mechanics require a lot of coordination, especially on Mythic. However, the dev team has implemented some changes for the upcoming weekly reset.
Having that in mind, we will go over the most recent nerfs for the Nerub-ar Palace raid in World of Warcraft.
Table of Contents
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Nerub-ar Palace Raid Nerfs
Since the race to World First ended, it seems that Blizzard decided to nerf the bosses on Mythic difficulty, however, this sparked some controversy from players.
At this point, why not just have a separate difficulty for the race to world first, and then balance Mythic as it’s actually intended to be from the very start?
It seems silly that Mythic starts a week after Heroic, but actually it really starts the reset after the race to world first.
- Jito, Blizzard Forums
Broodtwister Ovi’nax
- Broodtwister Ovi’nax health reduced by 15% on Mythic difficulty.
- Experimental Dosage duration increased to 8 seconds on Mythic difficulty.
- Poison Burst cast time increased to 4 seconds on Mythic difficulty.
- Volatile Concoction periodic damage reduced by 30% on Mythic difficulty.
- Mutation: Accelerated increases movement speed of Blood Parasites by 10% every 2 seconds (was every 1 second) on Heroic and Mythic difficulties.
- Blood Parasites are no longer immune to crowd control while casting Infest.
- Fixed an issue where Blood Parasites would sometimes melee players.
- Vile Discharge damage reduced by 20% on Mythic difficulty.
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Nexus-Princess Ky’veza
- Health reduced by 10% on Mythic difficulty.
- Chasmal Gash now persists through death on all difficulties.
- Assassination damage reduced by 20% on Mythic difficulty.
- Twilight Massacre damage reduced by 15% on Mythic difficulty.
- Queensbane damage over time effect reduced by 17% on Mythic difficulty.
- Queensbane expiration damage reduced by 25% on Mythic difficulty.
- Starless Night damage reduced by 15% on Mythic difficulty.
- Eternal Night damage reduced by 15% on Mythic difficulty.
- Fixed an issue causing Assassination and Twilight Massacre to pierce some immunities on all difficulties.
The Silken Court
- Motes will now spawn more reliably at each player’s exact location.
And that covers all of the changes for the Nerub-ar Palace Raid in The War Within. You can check out the official notes, here.
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